The stats are accessible after each time the plane has been shot down and covers the statistics regarding the most recent attempt as well as the total of each statistic. The enemy design consists of a range of enemy vehicles that are looking to shoot the Luftrauser out of the sky, such as planes and jets in the air and battleships and submarines in the sea and much more besides with each of the enemies having their own size and shape to them depending upon their type of vehicle, how hard they are to destroy and how much damage they deal from their weaponry. The mission objectives vary from killing a certain amount of enemies, killing them while being undamaged or on fire to destroying certain types of enemies and scoring a particular points tally. The level design is presented in a mission structure along the lines of Jetpack Joyride in which players attempt to complete mission objectives within the same environments and while the situation is not changing the mission objectives are which still retains the appropriate amount of freshness to the gameplay. The XP and levelling up revolves around the amount of enemies destroyed in the air and on sea as the number of points earned will be displayed next to the plane, battleship or submarine destroyed that was firing on the plane with an increased amount of points provided by the combo multiplier that is brought about by destroying as many enemies as quickly as possible, while further XP is earned for completing mission objectives which range from destroying five fighters in one game to killing thirty enemies in total and scoring over 1,000 points. Each of the parts have their own advantages and disadvantages, such as the laser providing a continuous beam to the weapons system which pierces through enemies, although the consequence is a slow turn while firing the laser armour will provide more health to the body of the plane at the cost of slower movement and the superboost provides very high speeds to the engine with the negative being that it has a slow boost while turning, which are just a fraction of the 125 Luftrauser planes that can be created from combining the unlockable parts together. There are no customisable parts at the very beginning until the parts have been unlocked relatively early on, players will definitely start to unlock parts only a few plays into the game with the early unlockable parts including a laser, armour and superboost. There are customisable planes, which are provided by unlocks that are earned from reaching the parameters of the mission objectives, which in turn provides skulls that reward players with unlockable parts for the choice of plane. The game started out life as a popular Flash game called Luftrauser in 2011 before gradually being redefined and having new content built on top of it in between other projects Vlambeer were working on at the time to substantially improve the overall experience. Luftrausers is a side scrolling arcade aerial combat dogfighting game available for download from the PlayStation Store for the PS Vita and PS3. Liverpool Sound and Vision Rating 8.5 out of 10
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